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Dec 22, 2009, 3:54pm



Age of Darkness
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Welcome to the Age of Darkness Roleplaying Forum!

The world of Gretin is completely torn apart by war and chaos. The battle has raged on for years, and there is no hope of it stopping soon. There are five kingdoms amidst

the battle: Elkenya, the kingdom of Elves; Jakovia, the kingdom in the east; Beryllus, the high-tech kingdom; Syniah; the kingdom in the forest; and Ravolia, the

damaged kingdom. Choose which kingdom to join, fight to the death, and have fun!

Rulers:

Leaderless: Ruler of Elkenya

Leaderless: Ruler of Corrinthia

Alidai Shindorie: Ruler of Bloodwake

Leaderless: Ruler of Blackmoon


Age of Darkness :: Search Results
10 Most Recent Posts3 Results Found

Result 1 of 3:
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 AuthorTopic: Bittersweet Moon (Read 2 times)
BsM Admin
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 Bittersweet Moon
« Result #1 on Sept 10, 2009, 10:07pm »
[Quote]

This place looks like it's been dead for 4 years...

[image]
http://evri.proboards.com/index.cgi?


Setting:
Modern Fantasy. Earth as you know it, but with a dark and fantastical twist. Vampires, Demons, Devils, Daimons, Werewolves....they all walk the night. Angels, Faeries, Humans, they can be found here as well if you look hard enough. These are the secrets kept hidden in the back of our societies and consciousness'. The In-Character boards consist of both Real and Fictional places, some of them even from Devil May Cry, Hellsing, and Ghost Busters cannon.


The Three Towers:
The Tower of Seraph. Separating the heavens from the earths, this pure place can only be tread on by angels and the purest of hearts. For centuries they have been locked away by a wry group of demons. Although the Gates have been opened, a pure creature needs to open the Door of Ethereal before it's too late...

The Tower of Cerberus. Sealed for five centuries were the demonic and hellish realms. Locked apart, the number of demonic nasties to plague the earth were severely limited. That is, until a Vampire led a human vampire hunter and her werewolf partner to the tower. He used the blood spilled by them in the fight to open the Door of Hades. Now demons can roam free....

The Tower of Mirrors. Hidden in a realm all its own legends report. Through the sealed Door of Phantoms, there be ghosts and ghouls. The mix of spirits has created this as an overall neutral place. Word on the streets is that there's been much spectral activity lately as well, and a plot to join the all the realms (Living, dead, faerie, hells, heavens) as one is afoot...


Will you help or hinder the forces within these towers? Or will you carve your own path, trying not to killed in the crossfire. Participation in the Over-all plots is not necessary, although if you start your own adventure...you'll be surprised what devious twists you may find yourself involved in...

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Result 2 of 3:
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 AuthorTopic: Character Application (Read 452 times)
Begrei
God's Mercenary
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member is offline

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I don't go looking for trouble, but if trouble finds me, I'll fight.


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Joined: Jun 2005
Gender: Male
Posts: 106
Location: USA
Karma: 0
 Character Application
« Result #2 on Jun 12, 2005, 12:34pm »

Copy and paste this application onto Microsoft Word, Wordpad, etc., and fill out the blanks. Then you must post it on a new thread with the Subject being your character's name.

Age of Darkness Character Application


You may not start playing until I have approved your application. I will lock approved applications.

Real Life Information

First Name:

Age:

RP Experience:

Email Address:

RP Character Information

Full Name:

Class:

Kingdom You Wish To Join:

Age:

Gender:

Height:

Weight:

Eyes:

Hair:

Complexion:

Build:

Jewelry:

Headwear:

Clothing:

Weapons:

Armor:

Powers(Skills):

History:

Personality:
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Result 3 of 3:
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 AuthorTopic: Age of Darkness Rulebook (Read 438 times)
Begrei
God's Mercenary
*****
member is offline

[avatar]

I don't go looking for trouble, but if trouble finds me, I'll fight.


[homepage]

Joined: Jun 2005
Gender: Male
Posts: 106
Location: USA
Karma: 0
 Age of Darkness Rulebook
« Result #3 on Jun 12, 2005, 12:30pm »

Age of Darkness


Rulebook


Part 1: Character Creation

Section 1: Filling Out the Application

Creating a character is fun and easy. To create a character, you must copy and paste the application to Microsoft Word, Wordpad, etc. and fill out the blanks however you want. Go here for the application. The Real Life Info is optional, if you don't feel safe spreading your age or name across the Internet, then don't; just put a dash(-). You may only be human. No elves, dwarves, and other races.

Section 2: Classes

In the application, you will come across a blank called Classes. A class is the type of fighting your character does. For example, a Warrior will use his/her brutal strength and a melee weapon to fight, whereas a Wizard would use his/her mind powers to use powerful magic to strike from a distance. The classes are as followed, with descriptions.

Fighters

Warrior(Starting) : A warrior is someone hard-trained to fight with brutal strength. Warriors use melee weapons and fight up-close.
Thief(Lv.2 Warrior) : A thief is a cunning person with a high dexterity. They're known to use small daggers or maybe scimitars and such. Large swords are allowed, but not recommended to go with this class. It is said the best of thieves can grab the enemies money and such while striking. When fighting, if they win, they will take all of the victim's money, if any, and possibly their weapons or other objects on them.
Archer(Lv.2 Warrior) : An archer is a fighter that uses a bow-and-arrow from afar. They have no real skills, but can fight safely from afar. Recommended when with a close-up fighter.
Knight(Lv.3 Warrior) : A knight is a master of an element of the character's choice. Their weapon is imbued with the power of the element. They have NO magical powers of that element, though. Only an enchanted weapon.
Assassin(Lv.3 Warrior,Lv.2 Thief) : An assassin is the warrior of the night. Stealth is one of their main weapons. They use daggers, katanas, scimitars, and other such weapons. They have deadly aim with their throws and move with extraordinary speed.
Dark Knight(Lv.5 Knight) : A dark knight is the master of darkness. With a swing of their blade, they make a spike of darkness strike the enemy. They also have other abilities, too.
Holy Knight(Lv.5 Knight) : A holy knight is the master of light. They can make their blade shine light so bright will look like daylight. With a swing of their blade, they can make a ray of light strike at enemies from a distance. They have other abilities, too.

Magic-Users

Enchanter(Starting) : An enchanter is someone who will pick up a stick, enchant it with explosive powers, then throw it at the enemy. Or they could take berries, enchant them with healing powers, and eat them and get healed. Their powers are weak, though, for they are a starting class.
Mage(Lv.2 Enchanter) : A mage is a weaker form of a Wizard. They use weaker elemental spells, but are more powerful than Enchanters.
Cleric(Lv.2 Enchanter) : A cleric is a weaker form of a Priest. They use weaker healing spells and no defense spells.
Druid(Lv.3 Enchanter,Lv.2 Mage) : A druid is the master of nature. They can enchant berries and use them for stronger healing than the Enchanter. They can also speak to animals and use them as allies in fights. They can make quick ground by walking into a tree and appearing out of another tree miles away.
Wizard(Lv.5 Mage) : A wizard is the master of all of the elements. They can summon up bolts of lighting and balls of fire.
Priest(Lv. Cleric) : A priest can pray to their God and call upon the forces of healing and can perform miracles. Of course, they cannot resurrect the dead, though.
Summoner(Lv.3 All Magic-Users) : A summoner is the most powerful Magic-User. They can summon up ferocious monsters to fight for them. It is said the most powerful summoner, Jitrai the Summoner, once destroyed an entire city with one summon. The summoned monster was then destroyed by a Holy Knight, banished for hundreds of years. Now that summon is unknown to all.

Part 2: Leveling Up Classes

Section 1: Class Points

A Class Point(CP) is kind of like an experience point, except your Kingdom's Ruler will award the points. You will earn the points by completing missions for them. The Rulers will recieve points from me. I will determine the amount the recieve by how they are doing as a Ruler and by doing other missions. You must have 10 CP's to level up. The Rulers will post their Recruits' CP's, Class levels, and skills in their kingdom board.

Section 2: Changing Classes

When you level up your current class enough to unlock a new class, you may change your class. For example, if you started as a Warrior and you level up, you have unlocked Thief and Archer. To become either of them, you must post in the Class Changing board stating what you would like to become. I will issue you a Class Mission. You must complete that mission in the Class Mission board correctly and then I will change your Character Profile to the class that you have become. Your current class and class levels will be stated in the Character Profile page.

Part 3: General Gameplay

Section 1: Kingdom Battles

The Kingdom Battles will take place in The Battlefields board. The Ruler of the attacking kingdom will decide the battlefield at the first post of the thread. Each kingdom will start with 5000 soldiers to use. They can decide what to do with them however they wish. Rulers of the Kingdoms MUST, in their either in their Personal Text or Signature, put their amount of soldiers and how many Recruits they have. If you are trying to infiltrate and overtake a kingdom, you CANNOT type one long post saying how you took it over. You have to let the kingdom you're attacking have a chance to fight back and possibly run you back. If you do overrun the enemy, then you will take all of their soldiers as your own, kill any Recruits you wish, or have them join your army. Remembr: Taking over a Kingdom is not easy. The defending army has the higher ground in their walls, giving them an advantage. Unless you have many more soldiers than the defending army, you will have a very tough time overthrowing a kingdom.

Section 2: Duels

Duels are meant to be out-of-storyline and fought fairly. There is no just assuming you delt damage to your opponent. You must give them a chance to accept the hit or put up a defense. REMEMBR: You cannot defend everything. You must be reasonable and know when to accept the hit.


Section 3: Deaths

Don't cheat, saying you didn't die if you get stabbed right through the heart. If your opponent knocked your weapon(s) wide with one of their blades and stabbed for your heart with the other, you cannot defend it. Take the hit and die. You can always create a new character, but keep the same account. I may intervene if I wish. If I feel I shouldn't be having characters die just yet, then I will stop your killing strike with my own blade.

Section 4: Learning Skills

Every time you level up, you get a Skill Point(SP). SP's may be used in the Library(Make Library a link). You can make up any skill you want. But if you're a cleric, you cannot do Fireball or Lightning bolt. And, also, the skill you make up, along with the description, must be PMed to me BEFORE you post it in the Library. Once you post it in the library, you just wait. While waiting, you CANNOT RP anywhere until you're done waiting. You must wait for 30 minutes, and then you're done. You have learned the skill.
« Last Edit: Jun 21, 2005, 2:38am by admin »Link to Post - Back to Top  IP: Logged



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